Fan Stuff

Introduction


Welcome to the Boulderdash Fan Stuff corner. Here you'll find all those little extras for the fans of Boulder Dash, Emerald Mine and Supaplex etc., like remixes of the original Boulder Dash song. Have a look and if you have something that should be added here, please mail me about it.

Advertisements


In the table below you will find ads of Boulderdash games that appeared in magazines.

Ad Name Description
Supaplex - Amiga version The original ad for the Amiga version of Supaplex which was placed in a couple of magazines at the time.


Covers


Below you can download images of the original covers of several Boulderdash games (which is not complete yet, as some covers contain copyrights of the sites they are provided on, but I will try to get them elsewhere). For the booklets that came with certain games, have a look at the Documentations section.

Cover Name Description
Boulder Dash Three covers of different releases of Boulder Dash for the C64.
Boulder Dash - Nintendo The front cover of the Nintendo version of Boulder Dash.
Boulder Dash II: Rockford's Revenge Five covers of different releases of Boulder Dash II: Rockford's Revenge for the C64.
Boulder Dash IV The front cover of Boulder Dash IV.
Boulder Dash Construction Kit Three covers of different releases of the Boulder Dash Construction Kit.
Emerald Mine The Emerald Mine front cover.
Emerald Mine II The Emerald Mine II front cover.
Emerald Mine Front Cover - German The front cover of the German Emerald Mine release.
Emerald Mine Back Cover - German The back cover of the German Emerald Mine release.
Super Boulder Dash The Super Boulder Dash front cover.
Supaplex Front and back covers from the 'normal' and 'budget' releases of Supaplex.
Supaplex - Amiga version Large scans of the front (of which a smaller version is included in another Supaplex download in this table) and back of the cover and a scan of the disk itself of the Amiga version of Supaplex and scans of competition and promotion leaflets that were included in the box of this Amiga release. 

Decorations


Here you can find decorations to freshen up your computer!

Decoration Name Description
Boulder Dash Animated Cursor A Rockford cursor by Adam Lorentzon (recoloured by Tim Stridmann).
Boulder Dash True Type Font Write letters with the real Boulder Dash font!
Supaplex Icons Five nice icons to use as pictograms for your applications! Created by Ultra Black, Mario Corsolini, Tom Pijpers and James Robbin.

Documentations


If you were looking for the original booklets that came with games, you are at the right place here. For front and back covers of games, please refer to the Covers section.

Documentation Name Description
Supaplex Scans of the original documentation of the game Supaplex. The pages that were in German and that contained the entry codes are not included, but you can find them in ZIP file of the Supaplex CD, which can be downloaded from the Classic Supaplex page (Download section).

Graphics


Download original game graphics as well as other images here:

Graphics Name Description
Heartlight (GIF) The original graphics from the game Heartlight.
Supaplex (LBM) The original graphics from the game Supaplex in *.lbm format. If you are able to view *.lbm files, you can use this. It seems that the 'headers' from the Supapelex graphics are missing and you have to start the included BATCH file (Start.bat) in order to copy those headers in front of the data files so that they are legal *.lbm files.
Supaplex (Christmas present) (JPG) An image related to Supaplex by a professional designer from Russia ('Roman') who gave this to me as a Christmas present!
Supaplex Sprites (GIF) The original graphics from the game Supaplex.

Music


The original theme music from old Boulderdash games can be downloaded below. Most of them have a strange file format (*.sid or *.sfx) but you can play them with DeliPlayer 2.

Original Music

Song Name Description
Boulder Dash (MID) The original Boulder Dash theme in MIDI. Quite close to the original, but faster.
Boulder Dash Extra (MID) The original Boulder Dash theme as a *.mid file. Includes some extra C64-like sounds.
Boulder Dash II: Rockford's Revenge (MID) The theme from Boulder Dash II in MIDI format by Tim Stridmann.
Boulder Dash (SID) The original Boulder Dash *.sid file, composed by Peter Liepa.
Boulder Dash II: Rockford's Revenge (SID) The original Boulder Dash II *.sid file, composed by Peter Liepa.
Boulder Dash (MP3) The original Boulder Dash music by Peter Liepa in MP3 format.
Boulder Dash II: Rockford's Revenge (MP3) An MP3 file of the original Boulder Dash II music by Peter Liepa.
Boulder Dash Construction Kit (MP3) An MP3 file with the music from the Boulder Dash Construction Kit (Spectrum version).
 
Earth Shaker Title Screen (AY) The original Earth Shaker Title Screen Music in *.ay format.
Earth Shaker Title Screen (MID) The Title Screen Music of Earth Shaker in MIDI format by David Pegg.
Earth Shaker Title Screen (MP3) An MP3 file of the original Title Screen Music of Earth Shaker.
Earth Shaker Map (MP3) The Earth Shaker Map Music as MP3 file.
Earth Shaker End (MID) The end music of Earth Shaker as MIDI file by David Pegg.
Earth Shaker End (MP3) The end music of Earth Shaker in MP3 format.
Earth Shaker Game Over (MP3) The song you hear when your game is over in Earth Shaker as MP3 file.
Earth Shaker Level 1-4 (WAV) The intro music of level 1-4 of Earth Shaker (as a WAVE file).
Earth Shaker Level 5-8 (WAV) The intro music of level 5-8 of Earth Shaker (as a WAVE file).
Earth Shaker Level 9-12 (WAV) The intro music of level 9-12 of Earth Shaker (as a WAVE file).
Earth Shaker Level 13-16 (WAV) The intro music of level 13-16 of Earth Shaker (as a WAVE file).
Earth Shaker Level 17-20 (WAV) The intro music of level 17-20 of Earth Shaker (as a WAVE file).
Earth Shaker Level 21-24 (WAV) The intro music of level 21-24 of Earth Shaker (as a WAVE file).
Earth Shaker Level 25-28 (WAV) The intro music of level 25-28 of Earth Shaker (as a WAVE file).
Earth Shaker Level 29-32 (WAV) The intro music of level 29-32 of Earth Shaker (as a WAVE file).
 
Emerald Mine (SID) The Emerald Mine song in *.sid format, composed by Oliver Kläwer.
Emerald Mine II (SID) The original Emerald Mine II *.sid music file, composed by Oliver Kläwer.
 
Repton (MID) The music from Repton 1 in MIDI.
 
Rockford (MP3) An MP3 file with the song from the game 'Rockford' (Amiga version).
 
Supaplex - Amiga (SFX) The Supaplex song from the Amiga release (the first release) of Supaplex in *.sfx format, composed by David Whittaker.
Supaplex - PC (MP3) The Supaplex song from the PC release of Supaplex in *.mp3 format. Original composer: David Whittaker. Thanks to Miraesoft for this MP3 file.


Remixes

There is also a number of remakes/remixes of some of these original songs. Download them below. They can be played with DeliPlayer2.

Remix Name Author Description / Note
Boulder Dash Commodore 69 (MP3) Mahoney Very strange but funny and with lyrics (included in the zip file).
Boulder Dash (MP3) Equinox A remix of the music from Boulder Dash by Equinox.
Boulder Dash (MP3) BoulderMart (Martijn) A remake of the Boulder Dash song by me. In fact, it´s just the MIDI file with other instruments. I converted it to MP3.
Boulder Dash (MP3) Zaga A very good Boulder Dash remix by Zaga.
Boulder Dash Hippy 2001 (MP3) Rob Steptoe A cheerful Boulder Dash remix by Rob Steptoe.
Boulder Dash - Title (MP3) WhiteFalcon Another remix of the Boulder Dash theme music.
Boulder Dash v1.1 (MP3) Samor A Boulder Dash remix by Samor.
Boulder Trash (MP3) David Filskov A Boulder Dash remix with old, familiar sounds by David Filskov.
Boulderdash (MP3) DJ Lizard A very accurate remake of the original Boulder Dash tune.
Dash My Boulder (MP3) Kangaroo MusiQue Another remix of the Boulder Dash tune by Kangaroo MusiQue.
Funky Pebbles (MP3) Rauli A bassy remix of the Boulder Dash theme music by Rauli.
 
Emerald Mine (MOD) Silva A remix of the Emerald Mine title screen music by Silva.
 
Supaplex (S3M) Miguel A remake of the Supaplex tune by Miguel. Contact him via al764516@acade01.mty.itesm.mx

Sounds


Below you can download sounds concerning Boulder Dash or its clones.

Sound Name Description
Heartlight (AU) Sounds from the game 'Heartlight' in *.au format.
Supaplex (VOC) Sounds from the game 'Supaplex' in *.voc format.
Supaplex (WAV) Sounds from the game 'Supaplex' in *.wav format. If they don't play, the reason can be that they are too short (less than one second). Then just set your multimedia player on repeat.
WinPlex (WAV) Sounds from the game 'WinPlex' in *.wav format. Unfortunately, some files are still missing. If you have got them, please mail them to me.

Programming


There are Boulderdash fans who are able to make Boulderdash clones or tools and utilities themselves. Owing to them my site can exist. Without their efforts, I would not have had so much Boulderdash stuff to start a site about! In this section you can find some things for programmers. If you are going to create a clone yourself, be sure to watch the things below carefully before you start it!

Boulder Dash Common File Format (BDCFF)

Once there were some Boulderdash fans (and this is not a fairy-tale!) who encountered the problem that all those many Boulderdash implementations use another file format for the levels (or 'caves', as they are called in the classic Boulder Dash). They thought it would be useful to have a common file format that would support the items and properties of the classic Boulder Dash and some well-known clones (like Supaplex) to make it easier to share levels between these different clones. (For example: the common file format would then have an apart symbol for a Boulder Dash boulder and an apart symbol for a Supaplex zonk, which differ a little bit as for the physical properties.) This was called the Boulder Dash Common File Format (BDCFF).

Nobody knows precisely what exactly the BDCFF is going to be used for in the future. BDCFF files could be used to easily convert BD games for the Commodore 64 to the format of a particular Boulderdash clone (for in fact it's just a simple text format by wich the levels are built up on the ground of some rules). Or maybe (nearly) all the Boulderdash clones in the future will use BDCFF level files and then you could create some levels with a special BDCFF level editor for all these games at once... Anyway, it will bring many clones together, which is a good thing. 

At this moment the BDCFF still only supports the classic Boulder Dash. It is still being developed by Tim Stridmann and Marek Roth. The main part has already been finished and therefore the BDCFF files can already be created. They will not be useless in the future in case the file format has changed a lot (by modifications and extensions). As the files themselves have nothing to do with programming, you can find them on the Classic Boulder Dash page (in the Levels section).           

Below you can find more information about the BDCFF and the programming code of course. Some documents come from an old Boulderdash fan site and contain several links to other pages on that website. I've removed them, because the site had disappeared from the Internet (but now it seems still to be online, but not updated anyway). But you can find all its information on this site (some things will appear within a short time). All files are Microsoft Word documents (*.doc files) and are ready to be printed if you want.

You can see that the documents about text and binary formats are separated. To know more about the consideration which of these two kinds of formats the BDCFF should be, read the Boulder Dash Common File Format (BDCFF) project (general information / considerations).

One document is missing: Leon Wenneker's BDCFF proposal. If you know more about this document or if you maybe even have it for me, then please contact me!

Document Writer Release Date
Boulder Dash Common File Format (BDCFF) project (general information / considerations) Peter Broadribb 03/26/2006
 
BDCFF Objects Specifications (boulder, diamond, magic wall, brick wall, steel wall, expanding wall, Rockford, dirt, firefly, butterfly, amoeba) Peter Broadribb Unknown
BDCFF: Grant Walker's Text Format Proposal Grant Walker 11/11/1995 (approximately)
BDCFF (Text Format) Proposal v0.32 (structure, attributes, cave objects, cave elements and default map codes, (change) history) Tim Stridmann 02/04/2004
BDCFF Extension for Crazy Dream PC (extension of Tim Stridmann's BDCFF Proposal v0.32) Marek Roth 07/16/2006
 
BDCFF: Peter Broadribb's Binary Format Proposal (file header, cave [record length, cave width, cave height, cave data, cave attributes], game attributes) Peter Broadribb 11/11/1995 (approximately)


Other File Data

Besides the Boulder Dash Common File Format (see above) there are more file formats and file information documents of other Boulderdash games. They are both file data, as I've called them on this page. By 'file data' I mean everything that gives an explanation (or something that makes it more readable or simpler) of a game file (which can be a text file or a binary file). And a file format document (which is an example of 'file data') contains technical information about how a special type of file is built up. This systematic arrangement can be very useful. They can easily be loaded by a game (or a level editor for example) and it is easier for the programmer and the people who are interested in the programming code to understand.

If you are a programmer who is going to make an own Boulderdash clone, I would suggest to have a look at the Boulder Dash Common File Format (see above) and the file formats / data documents below. It can be very docile and bring you upon new ideas. A good beginning is half the work.

Below are the file formats / data documents of various Boulderdash games. Like the BDCFF documents, these files are also Microsoft Word documents (*.doc) and are ready to be printed if you want. On top of the list you will find documents about the text formats and more down the list you will find documents about the binary formats. (They are separated from each other.) On the bottom you can still find other things that have to do with file data.

Document Writer Description / Note
Amiga Boulder Dash Cave Format (overview, map objects) Jeff Bevis The cave (level) format of the caves from the cave files from the game Amiga Boulder Dash.
Boulderland Level Format (overview, map objects) Holger Knublauch The level format of the level files from the game Boulderland.
Boulderoid Map Format (map file keywords, map file piece table, demo map) Macrohead & Microbrain The map (level) format of the level maps from the game Boulderoid.
Boulder Rush Cave Format (keywords, play field elements, cave objects, sample cave) Michal Kowalski The cave (level) format of the level files from game Boulder Rush.
The New Dash Dimension Format (drawing instructions, item list, demos, .DAS authoring template) Marek Roth The level format of the level files from the game The New Dash Dimension.
 
Boulder Dash Cave Data - Raw Data and Info (cave size info, object codes, format of the raw cave data, raw cave data) Peter Broadribb Information about the raw Boulder Dash caves. Download the following files (of which the document speaks): decodecaves.c and cavedata.h.

Boulder Dash Construction Kit File Format (Construction Kit file format, nybble codes, pallette tools)

Peter Broadribb The file format of the Boulder Dash Construction Kit (C64 version) level files.
DX-Boulderdash Level Format (structure, LevelMapheader v1 (2x), LevelMapheader v1.1 (2x), level data, object codes) Stefan Verheyen The level format of the level files from game DX-Boulderdash.
Emerald Mine Level Format v1 (level structure, level data, yam data, level information) Stefan Verheyen The level format of the levels from the well-known Boulderdash clone Emerald Mine.
Supaplex File Formats (introduction, LEVELS.DAT format, level elements, LEVELS.LST format, DEMOx.BIN format, *.SP files format)  Maarten Egmond (Elmer Productions) The file formats of the following Supaplex files: LEVELS.DAT, LEVELS.LST, DEMOx.BIN and *.SP files.
 
Boulder Dash Creature Info (fireflies and butterflies, boulders and diamonds, amoeba, magic wall, explosions [what things explode, explode to space or diamonds, four stages of explosion, properties of exploding object, sound of explosion]) Peter Broadribb Technical information about the objects in the game Boulder Dash.
Boulder Dash Graphics Peter Broadribb A small document with the graphics of all the objects in Boulder Dash.
Boulder Dash Sounds (precedence of sounds, theme tune, short sounds data [explosion sound, diamond sound, picked up diamond sound, boulder sound, crack sound, running out of time sound, uncover sound, amoeba sound, magic wall sound, bonus points sound, Rockford moving sound], SID/MIDI/Hertz conversion table) Peter Broadribb Technical information about all the sounds in the game Boulder Dash.
Inside Boulder Dash (demo data, random numbers, ASCII text strings, uncovering and covering the screen, timing info, finishing caves and intermissions) Peter Broadribb Technical information about several phenomenons in the game Boulder Dash.
Rockford Info (before Rockford's birth, Rockford's birth and death, bonus lives, collecting diamonds [enough diamonds collected, falling diamonds]) Peter Broadribb Technical information about several aspects of the Boulder Dash player character Rockford.
 

Boulder Dash Decoded Cave Data (cave A, B, C, D, intermission 1, cave E, F, G, H, intermission 2, cave I, J, K, L, intermission 3, cave M, N, O, P, intermission 4)

Peter Broadribb All the Boulder Dash caves decoded to human-readable text. Download the following files (of which the document speaks): decodecaves.c and cavedata.h.
Heartlight Deluxe Level Maps Erling Ellingsen Level Maps of all 70 levels from the game Heartlight Deluxe. The game objects are represented by simple symbols (e.g. 'a' = 'grass', 'b' = 'Metal Wall', and so on).


Miscellaneous Programming Stuff

Below you can find the remaining interesting programming stuff that doesn't fit in the (sub)sections above!

Title Author / Submitter Description / Note
Boulder Dash Cheat HerzAusGold A piece of code HerzAusGold found on his attic which once appeared in the C64 Magazine (and with which he earned 50 Deutsche Mark (about 25 Euro)). It patches Boulder Dash I, II and III to play them in cheat mode. For other cheats, see the Cheats section on the Boulder Dash page!
Boulderdash QBasic Design Movax For those who are interested in programming a Boulderdash clone in QBasic, this is a small set-up which makes it a bit clearer how to start. This was created by Movax, the author of Mr. Boulder (see Freeware Windows Clones page) in 2002.

Magazines


Boulder Dash is so popular that there even are (or were)a few magazines about it. They make a nice coffee table magazine for all of you boulder dash fans, or keep it in your office, so you can take a break sit back in your comfy leather office chairs and do a little light reading. If you don't have any of them or have never seen them, below you can read about them!


Aktueller Software Markt

Aktueller Software Markt was a German game magazine which reviewed games for computer and console games. For downloads of articles that appeared in this magazine, go here. Because it contained reviews of many games that did not have anything to do with Boulderdash, you cannot download them from this page.

In the April 1991 edition there appeared a 'preview-review' of the game 'Think!' (as Supaplex was called then) by Still Tension Software, a Swiss software company. ('Think' was later called 'Supaplex' for legal reasons and its developer became then Digital Integration, Inc.) See the 'Think!' (Supaplex) preview-review from the April 1991 edition!


Het Info Bulletin (HCC Commodore Gebruikersgroep)

Het Info Bulletin is a Dutch Commodore and Amiga magazine that appears bi-monthly. It is published by the HCC Commodore Gebruikersgroep, a Dutch group of people who are fond of the Commodore computers. This group also organises Commodore days, on which the members of the group can encounter each other, frequently. An important person in organising these days is Ron van Schaik, who is a well-known person in the Boulder Dash world.

Often you can find something about Boulder Dash in this magazine. Think of a Boulder Dash puzzle, the mentioning of a new Boulder Dash site or something else. Arno Weber, the author of Arno's Boulder Dash Fan Site, often writes something about Boulder Dash in this magazine.

The magazine only appears in Dutch. For the prices and the subscription, you need to go to the homepage of Het Info Bulletin. You will also find some screenshots there. To take a foretaste, download a PDF file of the June 2005 issue.

I'm proud to mention that my site appeared in Het Info Bulletin, in Volume 13 Issue 6 (December 2005). In the 'article' it says that there is a new Boulder Dash site and you can read there what my site is about the future plans for it (which may be out of date, as we are now somewhere further in the future). Have a look at the About page in the Publications section for an overview of the publications of my site!
  

Rockford FD

Rockford FD / Rockford Magazine (Rockford-Mag) was a German disc magazine (it came on C64 discs) that was released in 1993. The maintainer was the Boulder Dash Forever Fan Club which had been founded by Alexander Langer, alias Alex Zop. It concentrated on Boulder Dash and gave new information. Sometimes a disk included Boulder Dash games or tools, but not always. Other issues came with non-Boulderdash stuff, such as a music ripper.

Here you can find a list with download of the magazine. Inside you will sometimes come across 'Rockford PD'. 'PD' means 'Public Domain'.

In order to open these files, you either need an old Commodore 64 computer or an emulator. Have a look at the emulators section on the Classic Boulder Dash page for more information.

Disc Title Date of Publishing Description / Note
Rockford FD 000 04/01/1993 Contains Rockford-Mag 001. Not family-friendly and can't be downloaded for that reason.
Rockford FD 001 04/25/1993 Contains Rockford-Mag 002.
Rockford FD 002 05/26/1993 Contains Art of Noise.
Rockford FD 003 06/09/1993 Contains Rockford-Mag 003.
Rockford FD 004 08/15/1993 Contains Rockford-Mag 004.
Rockford FD 005 09/01/1993 Contains games.
Rockford FD 006 09/25/1993 Contains Rockford-Mag 005.
Rockford FD 007 12/10/1993 Contains Rockford-Mag 006.
Rockford FD 008 01/01/1994 Contains games.
Rockford FD 009 01/07/1994 Contains demos.
Rockford FD 010 02/10/1994 Contains games.
Rockford FD 011 04/01/1994 Contains tools.
Rockford FD 012 04/01/1994 Contains Rockford Mag 007 Part 1.
Rockford FD 013 04/01/1994 Contains Rockford Mag 007 Part 2.
Rockford FD 014 05/01/1994 Contains a music ripper.
Rockford FD 015 05/10/1994 Contains games.
Rockford FD 016 05/20/1994 Contains demos.
Rockford FD 017 06/xx/1994 Contains Boulderdash cave files.
Rockford FD 018 v2 08/04/1995 Contains games.
Rockford FD 019 v2 08/04/1995 Contains a note writer.
Rockford FD 020 v2 08/02/1995 Contains games. Rockford FD 020 v2 was published two days earlier than Rockford FD 017 v2 and 018 v2!
Rockford FD 021 05/21/1995 Contains demos, games and tools.
Rockford FD 022.1 v2 07/16/1995 Contains Rockford-Mag 008 v2 and some games and utilities.
Rockford FD 023 12/20/1994 Contains games, programs and other stuff.
Rockford FD 024 06/01/1995 Contains a lot of tools for music composing, editing and remixing plus some music files.
Rockford FD 026 11/10/1995 Contains useful programs and some games.
Rockford FD 027 11/10/1995 Contains demos, utilities, music and some other stuff.
Rockford FD 028 10/01/1995 
Another possible release date is 01/07/1996 (but which is not logical, because the next issue is from 1995). It contains GIF tools and images.
Rockford FD 029 06/10/1995 Contains games.
Rockford FD 030 03/10/1995 Contains Rockford-Mag 009.
Rockford FD 031 03/15/1995 Contains IFF images.
Rockford FD 032 03/20/1995 Contains IFF images.
Rockford FD 033 04/18/1995 / 06/21/1995 / 06/01/1996 Only for the Commodore VC20. Contains several things.
Rockford FD 034 09/10/1995 Contains No One Packer De Luxe, Enemiedesigner, Knibble Editor and Softkiller Packer.
Rockford FD 035 09/10/1995 Contains exclusive Boulderdash releases.
Rockford FD 037 05/01/1996 Contains demos.
Rockford FD 038 05/01/1996 Contains tools.
Rockford FD 040 08/27/1996 Contains Rockford-Mag 010.
Rockford FD Info-Disk v11.97 Unknown Contains information about the Rockford FD series.
Rockford FD Info-Disk v12.92 Unknown Contains information about the Rockford FD series.
Rockford FD Info-Disk v12.95 Unknown Contains information about the Rockford FD series.
Rockford FD Info-Disk v3 Unknown Contains information about the Rockford FD series.


Zzap!64 / Commodore Force

Zzap!64 was an English Commodore 64 magazine that was launched in 1985. It originally only contained C64 game reviews, but since the latter part of 1988 you could also find reviews about Amiga games from time to time. The magazine starred Rockford, the Boulder Dash hero. He didn't have his own cartoon strip as such, but was always drawn in the margins (usually saying something sarcastic about the game review) Drawn by the very talented Oliver Frey. In issue 42 (October 1988) the Amiga became a permanent part of the magazine, which was the case until issue 74 (June 1991), when Zzap!64 returned to writing about Commodore 64 games only.

In November 1991 the publisher of Zzap!64, Newsfield, went out of business. An ex-Zzap!64 editor, a Newsfield director and the cover illustrator helped the magazine to stay alive and they brought it to the publisher Europress.

The officially last issue of Zzap!64 was issue 90 (November 1992). The reason for this was that the magazine was relaunched as 'Commodore Force' in January 1993. Now everyone could see that the magazine had changed a lot since the first issue from 1985. Something everyone liked was that Lloyd Mangram returned to the letters page. Lloyd Mangram was a fictional person, who represented several different staff members, generally whoever was Editor/Assistant Editor at the time.

At this time the C64 market shrinked and it was harder to get the magazine filled. Mostly it contained many re-reviews. But issue 10 of Commodore Force was actually Zzap!64's hundreth birthday and therefore it covered the Zzap!64 history.

In issue 16 (March 1994) the magazine didn't contain any game review. The publisher Europress had also become bankrupt. This was the end of Zzap!64 / Commodore Force...

There was also an Italian version of Zzap!64, which was launched in May 1986. But it had less reviews and most part of it was directly translated from the English version. At the end of 1992 the production of the Italian variant was stopped, but it continued as a Net magazine, for which you had to pay to get access to it via the Internet.

As the Zzap!64 magazine was a general C64 (and Amiga) magazine, I will not provide all the articles that can be found on the Internet here. The same with the front covers. If you still want to see them, then go to The Def Guide to Zzap!64. For Italian front covers, go here.

Yet I want to show you the front cover of issue 9 (January 1986), on which the Boulder Dash hero Rockford is mentioned. The character on the left side of the cover is Adam (from LCP) and on the right side you can see Thing-on-a-spring, who both joined Rockford in the comic margins.

Fan Clubs


How ridiculous is might sound, there were (or are!) even some Boulder Dash or Emerald Mine clubs! Information about them can be found below. General Commodore 64 or Amiga clubs aren't listed below, as they officially don't have anything to do with Boulder Dash or its clones.

Boulder Dash Club Freudenberg

The Boulder Dash Club Freudenberg was a club that was founded to swap Boulderdash games between Boulderdash fans. In that time Internet was not as important as it nowadays is, so a club like this one was pleasant for the Boulderdash players who had created own games or who wanted to play others' creations.

Rolf Roth, the father of Marek Roth (who are both well-known people among the Boulderdash fans) sent all his games to the Boulder Dash Club Freudenberg. Once he won an award for the best title screens in his Boulderdash games and he got a lighter.


Boulder Dash Forever Fan Club

The Boulder Dash Forever Fan Club was founded in 1992 by Alexander Langer ('Alex Zop'). This club was German and it published the Rockford FD disk magazine (see Magazines section).

The address details of the fan club were (I don't know if they are still actual):

Alexander Langer
Amselweg 1
85293 Reichartshausen
Germany


If you know more about this club, about eventual gatherings or other things, please let me know so I can put that information on this page.


Emerald Mine Club Holland

The Emerald Mine Club Holland is a Dutch group of people who like to play Emerald Mine. They sell Amiga discs with tools and with games (levelsets) that have been created with the Emerald Mine level editors. However, they ask an expensive price for them, so you could better wait until the Classic Emerald Mine page on this website is released, which will offer them all (hopefully!) for free! 

The club still exists and it has an own website! Visit the Emerald Mine Club Holland homepage. They also provide history about Emerald Mine on that site, but you can also find that on the Main Page of my site.

The address details of the fan club are:

EMC Holland
PO. Box 2171
8203 AD Lelystad
The Netherlands



POSOCOPI Waldkirch

Posocopi Waldkirch was a well-known Boulderdash game (and tool) creating group and it also founded a club. Probably this group only consisted of one person, but this was also the case with other so-called 'groups'.

The club was mainly intended to swap Boulderdash games between fans, just like the Boulder Dash Club Freudenberg (see above). But it was also useful for the 'group' Posocopi Waldkirch, as it collected many proposals for the 1stB-Engine, even from other clubs. ('1stB-Engine' was another name for 'NewB-Engine', an engine by Prof. Knibble that was used by one or more tools to create levelsets with.) Posocopi Waldkirch also made caves (levels) for the First Boulder game series (see the Classic Boulder Dash page, that will be released shortly). He did this without a Construction Kit, as it didn't exist at that point.

So, besides its function to swap Boulderdash games, the POSOCOPI Waldkirch club was also used to have an easier opportunity for the Boulderdash fans to have contact with each other.

Interviews


There are even interviews with people who have to do with Boulder Dash available, but because of the length of this section I've created a special Interviews page for them.

Quizzes


You can test your knowledge about the Boulder Dash principle, about a particular Boulderdash clone or something else with quizzes.

Currently there are two quizzes available. The first is about the classic Boulder Dash game and can be found on the Arno Weber's homepage. Click on 'Quiz' in the main menu to go there. The other quiz is to test your knowledge about RoX. It is in German. Go there by clicking here.

Rockford


There is also some artwork about Rockford, the hero of the classic Boulder Dash, available:

Name Description
Rockford as Comic Character Two pictures (left and right) of Rockford in comic style.
Rockford Doll An image of a Rockford doll.
Rockford in different colours An image strip of Rockford in different colours.
Waving Rockford An image of Rockford saying goodbye.


If you know more about a certain game or if you have a new game, new levels, music or whatever, please send it to me and I will put it on this website! You can find my e-mailaddress in the menu to the left.